Mycelium

You reread the last lines. Again. A third time. It all falls into place. Your drive to keep delving deeper. Your apprehension about the door. You won’t find a treatment in here. It doesn’t want you to.

It’s hard to cure something that has wormed its way into your mind.

Mycelium is a short biological horror Twine game produced as a six-developer team for NarraScope 2020. When a letter summons the player to a mysterious archaeological dig, they discover a lush, terrifying alien world that will make them confront the scars of their past to survive.

2020


 

NARRATIVE DESIGNER | TWINE | 2020

When a letter summons you to a mysterious archaeological dig, you discover a lush alien world with a terrifying secret. What you find will force you to confront the scars of your past... and grow to survive.

FULL IN-GAME CREDITS

  • A.K. Fedeau

  • D. Soyka

  • J. Soyka

  • S.R. Bell

  • Van Robertson

  • Yoru

CONTRIBUTIONS

  • Wrote 3,000 words of narrative content.

  • Designed nonlinear conversation branches.

  • Collaborated with a team of writers and coders on mechanic-based multiple endings and other aspects of narrative design.

  • Edited and mixed in-game sound effects to enhance environmental storytelling.

  • Designed logo and other in-game graphics.

  • Coded in-game CSS.