Mycelium
You reread the last lines. Again. A third time. It all falls into place. Your drive to keep delving deeper. Your apprehension about the door. You won’t find a treatment in here. It doesn’t want you to.
It’s hard to cure something that has wormed its way into your mind.
Mycelium is a short biological horror Twine game produced as a six-developer team for NarraScope 2020. When a letter summons the player to a mysterious archaeological dig, they discover a lush, terrifying alien world that will make them confront the scars of their past to survive.
2020
NARRATIVE DESIGNER | TWINE | 2020
When a letter summons you to a mysterious archaeological dig, you discover a lush alien world with a terrifying secret. What you find will force you to confront the scars of your past... and grow to survive.
FULL IN-GAME CREDITS
A.K. Fedeau
D. Soyka
J. Soyka
S.R. Bell
Van Robertson
Yoru
CONTRIBUTIONS
Wrote 3,000 words of narrative content.
Designed nonlinear conversation branches.
Collaborated with a team of writers and coders on mechanic-based multiple endings and other aspects of narrative design.
Edited and mixed in-game sound effects to enhance environmental storytelling.
Designed logo and other in-game graphics.
Coded in-game CSS.